If that title doesn't make sense, I can explain. Basically, I'm trying to actually make a video game but I have an idea for part of the game where I explore more of who the playable character is as a person, and explore their fat fetishism in the game but that has ran me into some issues.
Since this is a 3D Zelda game (an action adventure that focuses on puzzle solving and some reflex based combat but to a medium degree) I'm not sure there would really be that many people who would both be into fat and into Zelda games, it seems most of the people making fat fetish games make either visual novels or RPG Maker games (sometimes with turn based combat and sometimes without any combat) which leads me to believe that no one would really want to play this game as it just isn't their kind of game.
That lead me to think about targeting people who aren't into fat but yet still somehow keep the fat fetish parts of the game. So there is only one thing to figure out, how do I slip it past them? I've already tried to figure out how to convey the feeling of a fetish story through gameplay (and run into issues on how to make the feeling of being fat or showing the player what represents what) to just make the story more of something told through gameplay while also being told the conventional way simultaneously but this also could help me secretly tell a fetish story that we could be attracted to but they would have no idea, though ultimately I realized how that doesn't work that way.
Making the story be told through the gameplay and through story works fine but slipping it by in code doesn't. So then comes the issue of placing it in the game just as is, and it seems I could but at the same time I can't. Various "normal" games seem to have elements of our fetish which no says anything about (Feeding Lumas in Mario Galaxy, the fat penguin in Super Mario 64, that one scene in Bowser's Inside Story, the Smooth Stone quest in A Link Between Worlds, etc.) so this makes me ask why is it that if we do it suddenly it's wrong but when they do it there's no issue?
So my questions are: Would anyone be interested in playing a fat fetish Zelda game? How do I represent the feeling of being fat in gameplay as well as communicate how these things represent things if I can't just show that? Also, why can't I just make fat fetish part to a game and not cause all the people not into this who would be interested in the game otherwise not get all up in arms about it?
Any help is appreciated, thanks in advance?
Since this is a 3D Zelda game (an action adventure that focuses on puzzle solving and some reflex based combat but to a medium degree) I'm not sure there would really be that many people who would both be into fat and into Zelda games, it seems most of the people making fat fetish games make either visual novels or RPG Maker games (sometimes with turn based combat and sometimes without any combat) which leads me to believe that no one would really want to play this game as it just isn't their kind of game.
That lead me to think about targeting people who aren't into fat but yet still somehow keep the fat fetish parts of the game. So there is only one thing to figure out, how do I slip it past them? I've already tried to figure out how to convey the feeling of a fetish story through gameplay (and run into issues on how to make the feeling of being fat or showing the player what represents what) to just make the story more of something told through gameplay while also being told the conventional way simultaneously but this also could help me secretly tell a fetish story that we could be attracted to but they would have no idea, though ultimately I realized how that doesn't work that way.
Making the story be told through the gameplay and through story works fine but slipping it by in code doesn't. So then comes the issue of placing it in the game just as is, and it seems I could but at the same time I can't. Various "normal" games seem to have elements of our fetish which no says anything about (Feeding Lumas in Mario Galaxy, the fat penguin in Super Mario 64, that one scene in Bowser's Inside Story, the Smooth Stone quest in A Link Between Worlds, etc.) so this makes me ask why is it that if we do it suddenly it's wrong but when they do it there's no issue?
So my questions are: Would anyone be interested in playing a fat fetish Zelda game? How do I represent the feeling of being fat in gameplay as well as communicate how these things represent things if I can't just show that? Also, why can't I just make fat fetish part to a game and not cause all the people not into this who would be interested in the game otherwise not get all up in arms about it?
Any help is appreciated, thanks in advance?
3 years